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Showing posts with label techcrunch. Show all posts
Showing posts with label techcrunch. Show all posts

Friday, December 30, 2011

Zynga cashes in on online poker stats site PokerTableRatings

"And we wonder why..." the Games.com writer typed with liberal snark as he stroked his long, Pai Mei-style beard. Alright, so I don't have a flowing white beard, but it's almost a given that Zynga's most recent acquisition of PokerTableRatings has something to do with its Zynga Poker game. TechCrunch reports that the company bought MarketZero, the company behind PokerTableRatings, so that its team could work on new features for Zynga Poker.

Our guess is that this new talent will work on improved tournaments and other competitive ranking systems. (Too much of a stretch?) While MarketZero and PokerTableRatings will continue operation, this marks the 11th buyout for the social gaming megalith in just under a year. Can Zynga make 12 acquisitions in one year? We're taking bets!

[Image Credit: Marie Clare]

How do you think Zynga will put this new talent to use? What type of company do you think Zynga should pick up next?

Tuesday, September 27, 2011

CrowdStar, others dock in Sibblingz Spaceport for mobile social games

If we haven't driven home yet that mobile will be massive in the future of social games, we clearly haven't done our job. Luckily, news like the fact that Sibblingz has signed on It Girl creator CrowdStar and a number of other developers to use its Spaceport service helps us make good on that.

TechCrunch reports that--in addition to CrowdStar--BitRhymes, IKIGames, LuckyLabs, Fortune Planet and DeezGames have signed on to use Spaceport to create mobile versions of their Facebook games. Spaceport is Sibblingz's cloud-based game development platform that allows developers like CrowdStar to create mobile games that work on both iOS and Android devices.

Essentially, it allows developers to create a mobile game once and have it run on multiple mobile devices. The platform makes use of coding languages like Javascript and HTML5, but neither of which are known for making robust or fully-featured games on iPhones or Android phones. However, Sibblingz claims that games built on Spaceport feature an app-like experience.

What Sibblingz means is that, while these games are built using simpler code languages, they will perform like, say CityVille Hometown by Zynga. That game was built using tools specifically for iOS devices and is thus more visually impressive and feature-rich than mobile browser games. However, according to TechCrunch, developers can even create games specifically for iPhones and iPads through Spaceport.

Sibblingz also says that developers can make games for Facebook's worst-kept secret, Project Spartan--an initiative to bring Facebook to mobile devices through browsers using HTML5 complete with full-featured apps and games--through Spaceport. Jeez, on paper it sounds like Spaceport can do anything but make the cash flow.

Regardless, what's important to take away here is that social game developers realize that mobile is where it's at. Frankly, it's one area where clear winners have yet to be defined, much unlike Facebook (ahem, Zynga and EA). At this point, anyone could come out a winner on mobile, and perhaps the companies that embrace cross-platform game creation like CrowdStar will have the upper hand.

Do you think these developers have a chance at winning the mobile race these social game creators are running with Spaceport? Who do you think will ultimately win the mobile social gaming war? Sound off in the comments. Add Comment