Look, last week in The Sims Social was a little too ... inspired for some of us when it comes to item themes. Thankfully, Playfish has brought the true meaning of Halloween to the game in The Ultimate Horror Movie Week. This week, a slew of items hit the in-game that embody the spirit of Halloween: really gory, disgusting and generally spooky decorations.
Take the MSS Doll of Doom for instance--that thing might just be too creepy to purchase altogether. Frankly, decking your pad out in all of these items, including the numerous wallpapers and windows, might scare your friends away. But without further delay, let's take a look at how much it might cost you to spook up the place:
MSS Zombie Plan
Costs: 300 Simoleons
House Value: 300
MSS Loose Connection
Costs: 10 SimCash
House Value: 1,500
MSS Doll of Doom
Costs:10 SimCash
House Value: 1,500
3 Fun; 3 Social
MSS Sink of Despair
Costs: 350 Simoleons
House Value: 250
5 Hygiene
MSS Hand of Hazard
Costs: 12 SimCash
House Value: 1,750
Metal Trapdoor
Costs: 375 Simoleons
House Value: 250
3 Fun; 3 Social
MSS Toilet of Relief
Costs: 400 Simoleons
House Value: 250
9 Bladder; -1 Hygiene
MSS Stool of Havoc
Costs: 200 Social Points
House Value: 400
Wooden Trap Door
Costs: 15 SimCash
House Value: 2,200
3 Fun; 3 Social
Necronomicon
Costs: 15 SimCash
House Value: 2,200
Side Table Prop
Costs: 250 Social Points
House Value: 550
MSS Chest of Horrors
Costs: 19 SimCash
House Value: 2,200
3 Fun; 3 Social
Axe Prop
Costs: 300 Social Points
House Value: 650
MSS Experiments
Costs: 300 Social Points
House Value: 650
3 Fun; 3 Social
MSS Mirror of Shame
Costs: 600 Simoleons
House Value: 450
19 Social; 11 Sleep
Creepy Window Prop
Costs: 600 Simoleons
House Value: 450
MSS Doomsday Plans
Costs: 350 Social Points
House Value: 800
Hoojamaflip Doll of Doom Experiments Haunted TV Hand of Hazard
Small Table Prop
Costs: 400 Social Points
House Value: 900
MSS Door of Death
Costs: 900 Simoleons
House Value: 800
MSS Well of Fear
Costs: 500 Social Points
House Value: 1,150
11 Social; -1 Bladder
Lab Barred Window
Costs: 500 Social Points
House Value: 1,150
MSS Shower of Chaos
Costs: 500 Social Points
House Value: 1,150
7 Hygiene
MSS Radio of the Dead
Costs: 35 SimCash
House Value: 5,150
3 Fun; 3 Social
Haunting Chair Prop
Costs: 35 SimCash
House Value: 5,150
Haunted items
Haunted Door Prop
Costs: 1,200 Simoleons
House Value: 1,250
MSS Desk of Evil
Costs: 1,250 Simoleons
House Value: 1,350
Haunting Sofa Prop
Costs: 45 SimCash
House Value: 6,650
3 Sleep
Haunted TV
Costs: 1,500 Simoleons
House Value: 1,550
7 Fun; 3 Social
MSS Lamp of Terror
Costs: 1,500 Simoleons
House Value: 1,550
Coffee Table Prop
Costs: 750 Social Points
House Value: 1,900
MSS Workbench
Costs: 1,800 Simoleons
House Value: 1,700
3 Fun
Haunted Desk
Costs: 2,500 Simoleons
House Value: 2,000
Poltergeist Bed Prop
Costs: 1,300 Social Points
House Value: 3,850
11 Sleep
Thingymajig
Costs: 1,400 Social Points
House Value: 100
19 Fun
Haunted Wardrobe Prop
Costs: 1,500
House Value: 4,300
This week's set of items also includes an MSS Hoojamaflip decoration that's worth 3,050 House Value and 11 Sleep, but it requires players to complete the timed Ghost Town quests to unlock. Of course, the majority of the super cool items cost SimCash to acquire. But at least there are a number of items worth Social Points and Simoleons to at least give the feeling that you're house has been reclaimed by the Jigsaw Killer for whatever reason. Isn't that Halloween is all about anyway?
Check out the rest of our Halloween 2011 coverage right here >
[Image Credit: Playfish]
Which of these in-game items have you picked up in The Sims Social to ring in Halloween? What else are you doing this holiday to celebrate?
Showing posts with label ea. Show all posts
Showing posts with label ea. Show all posts
Monday, December 12, 2011
Tuesday, October 4, 2011
The Sims Social maker EA wants you ... to make it lots of ad money
And unfortunately, it doesn't sound like you'll have much of a choice. EA, co-creator of Playfish's The Sims Social on Facebook (and arch nemesis to Zynga at this point), has announced EA Legend.
This is the company's new platform to provide marketers and advertisers with "campaign and audience insights across mobile, social, online and console games reaching over 300 million people worldwide," a release reads.
In other words, you're more valuable to EA than you might already know. The publisher wants to use the information you provide them inadvertently through gameplay to rope in ad and marketing deals not just through its Facebook games but all of its games. More specifically, EA said it can provide advertisers with (prepare for buzzword overload):
Key cross-platform campaign performance indicators such as impressions, clicks, unduplicated reach, demographic profiles, social media buzz, and ROI metrics.
Segmented audience insights based on demographic, psychographic, and social data.
Ability to drill down into the factors that impact campaign effectiveness including audience engagement, audience segmentation and type of creative all measured over time.
EA Legend
What's that again--psychographic data? This may all sound like something out of "1984," but it's nothing new. If you think other game creators don't do this type of stuff, then here's your wake-up call. We won't know exactly what information about us EA will provide to advertisers through Legend until it makes advertisers see green at this year's Advertising Week event in New York City on Oct. 4. And if EA keeps using words like psychographic, we may never know.
[Via All Facebook]
What do you think about this new EA Legend program? Do you think it's something worth worrying about, or is this just business as usual? Sound off in the comments. 1 Comment
This is the company's new platform to provide marketers and advertisers with "campaign and audience insights across mobile, social, online and console games reaching over 300 million people worldwide," a release reads.
In other words, you're more valuable to EA than you might already know. The publisher wants to use the information you provide them inadvertently through gameplay to rope in ad and marketing deals not just through its Facebook games but all of its games. More specifically, EA said it can provide advertisers with (prepare for buzzword overload):
Key cross-platform campaign performance indicators such as impressions, clicks, unduplicated reach, demographic profiles, social media buzz, and ROI metrics.
Segmented audience insights based on demographic, psychographic, and social data.
Ability to drill down into the factors that impact campaign effectiveness including audience engagement, audience segmentation and type of creative all measured over time.
EA Legend
What's that again--psychographic data? This may all sound like something out of "1984," but it's nothing new. If you think other game creators don't do this type of stuff, then here's your wake-up call. We won't know exactly what information about us EA will provide to advertisers through Legend until it makes advertisers see green at this year's Advertising Week event in New York City on Oct. 4. And if EA keeps using words like psychographic, we may never know.
[Via All Facebook]
What do you think about this new EA Legend program? Do you think it's something worth worrying about, or is this just business as usual? Sound off in the comments. 1 Comment
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